Literary Terms

ACT: A major division in a play. Often, individual acts are divided into smaller units ("scenes") that all take place in a specific location. Originally, Greek plays were not divided into acts. They took place as a single whole interrupted occasionally by the chorus's singing. In Roman times, a five-act structure first appeared based upon Horace's recommendations. This five-act structure became a convention of drama (and especially tragedy) during the Renaissance. (Shakespeare's plays have natural divisions that can be taken as the breaks between acts as well; later editors inserted clear "act" and "scene" markings in these locations.) From about 1650 CE onward, most plays followed the five-act model. In the 1800s, Ibsen and Chekhov favored a four-act play, and in the 1900s, most playwrights preferred a three-act model, though two-act plays are not uncommon.

ALLITERATION: Repetition of initial consonant sounds, "She sells seashells by the seashore" or "Hannah’s home has heat."

ALLUSION: A casual reference in literature to a person, place, event, or another passage of literature, often without explicit identification. Allusions can originate in mythology, biblical references, historical events, legends, geography, or earlier literary works. Authors often use allusion to establish a tone, create an implied association, contrast two objects or people, make an unusual juxtaposition of references, or bring the reader into a world of experience outside the limitations of the story itself. Authors assume that the readers will recognize the original sources and relate their meaning to the new context. For instance, if a teacher were to refer to his class as a horde of Mongols, the students will have no idea if they are being praised or vilified unless they know what the Mongol horde was and what activities it participated in historically. This historical allusion assumes a certain level of education or awareness in the audience, so it should normally be taken as a compliment rather than an insult.

APOSTROPHE: Direct address of an abstract "Oh, Nature" is an example.

ASIDE: In drama, a few words or a short passage spoken by one character to the audience while the other actors on stage pretend their characters cannot hear the speaker's words. It is a theatrical convention that the aside is not audible to other characters on stage. The aside is usually indicated by stage direction.

ASSONANCE: Repeating identical vowel sounds in different words, "mad as a hatter." Assonance can be euphonic or euphony (pleasant to the the ear) or it can be a cacophony (a harsh mixture of sounds).

AUTOBIOGRAPHY: A non-fictional account of a person's life--usually a celebrity, an important historical figure, or a writer--written by that actual person.

BIOGRAPHY: A non-fictional account of a person's life--usually a celebrity, an important historical figure, or a writer.

BLANK VERSE: Unrhymed iambic pentameter - Shakespeare uses this

CONCRETE POEM: A visual poem form or shape; usually relates to theme

COUPLET: Two lines of poetry rhyming in sequence

DICTIONThe choice of a particular word as opposed to others. A writer could call a rock formation by many words--a stone, a boulder, an outcropping, a pile of rocks, a cairn, a mound, or even an "anomalous geological feature." The analytical reader then faces tough questions. Why that particular choice of words? What is the effect of that diction? The word choice a writer makes determines the reader's reaction to the object of description, and contributes to the author's style and tone. It is also possible to separate diction into high or formal diction, which involves elaborate, technical, or polysyllabic vocabulary and careful attention to the proprieties of grammar, and low or informal diction.

EPITAPH: Poem written upon monument of death

FABLE: A fable is also a brief story illustrating a moral. After the 1600s, fables increasingly became common as a form of children's literature. Animals or animated objects as the principal characters. The interaction of these animals or inanimate things reveals general truths about human nature, i.e., a person can learn practical lessons from the fictional antics in a fable. However, the lesson learned is not allegorical. Each animal is not necessarily a symbol for something else.

CHARACTER: Any representation of an individual being presented in a dramatic or narrative work through extended dramatic or verbal representation. The reader can interpret characters as endowed with moral and dispositional qualities expressed in what they say (dialogue) and what they do (action). E. M. Forster describes characters as "flat" (i.e., built around a single idea or quality and unchanging over the course of the narrative) or "round" (complex in temperament and motivation; drawn with subtlety; capable of growth and change during the course of the narrative). The main character of a work of a fiction is typically called the protagonist; the character against whom the protagonist struggles or contends (if there is one), is the antagonist.

CLICHÉ: A hackneyed or trite phrase that has become overused. Clichés are considered bad writing and bad literature.



CLIMAX: The moment in a play, novel, short story, or narrative poem at which the crisis reaches its point of greatest intensity and is thereafter resolved. It is also the peak of emotional response from a reader or spectator and usually the turning point in the action. The climax usually follows or overlaps with the crisis of a story, though some critics use the two terms synonymously.

DENOUEMENT: A French word meaning "unknotting" or "unwinding," denouement refers to the outcome or result of a complex situation or sequence of events, an aftermath or resolution that usually occurs near the final stages of the plot. It is the unraveling of the main dramatic complications in a play, novel or other work of literature. In drama the term is usually applied to tragedies or to comedies with catastrophes in their plot. This resolution usually takes place in the final chapter or scene, after the climax is over. Usually the denouement ends as quickly as the writer can arrange it--for it occurs only after all the conflicts have been resolved.

FIGURATIVE LANGUAGE: A deviation from what speakers of a language understand as the ordinary or standard use of words in order to achieve some special meaning or effect. Perhaps the two most common figurative devices are the simile--a comparison between two distinctly different things using "like" or "as" ("My love's like a red, red rose")--and the metaphor--a figure of speech in which two unlike objects are implicitly compared without the use of "like" or "as."

FLASHBACK: A method of narration in which present action is temporarily interrupted so that the reader can witness past events--usually in the form of a character's memories, dreams, narration, or even authorial commentary (such as saying, "But back when King Arthur had been a child. . . ."). Flashback allows an author to fill in the reader about a place or a character, or it can be used to delay important details until just before a dramatic moment.


FOIL: A character that serves by contrast to highlight or emphasize opposing traits in another character.

FORESHADOWING: Suggesting, hinting, indicating, or showing what will occur later in a narrative. Foreshadowing often provides hints about what will happen next.

FREE VERSE: A poem with no set pattern

HYPERBOLE: the exaggeration or overstatement.

IMAGERY: A common term of variable meaning, imagery includes the "mental pictures" that readers experience with a passage of literature. It signifies all the sensory perceptions referred to in a poem, whether by literal description, allusion, simile, or metaphor. Imagery is not limited to visual imagery; it also includes auditory (sound), tactile (touch), thermal (heat and cold), olfactory (smell), gustatory (taste), and kinesthetic sensation (movement).



IRONY: Cicero referred to irony as "saying one thing and meaning another." Irony comes in many forms. Verbal irony (also called sarcasm) is when a speaker makes a statement in which its actual meaning differs sharply from the meaning that the words ostensibly express. Often this sort of irony is plainly sarcastic in the eyes of the reader, but the characters listening in the story may not realize the speaker's sarcasm as quickly as the readers do. Dramatic irony (the most important type for literature) involves a situation in a narrative in which the reader knows something about present or future circumstances that the character does not know. In that situation, the character acts in a way we recognize to be grossly inappropriate to the actual circumstances, or the character expects the opposite of what the reader knows that fate holds in store, or the character anticipates a particular outcome that unfolds itself in an unintentional way. A famous example of dramatic irony is when Romeo decides to kill himself since Juliet is dead. Situational irony  is when accidental events occur that seem oddly appropriate, such as the poetic justice of a pickpocket getting his own pocket picked. However, both the victim and the audience are simultaneously aware of the situation in situational irony--which is not the case in dramatic irony.



METAPHOR: A comparison or analogy stated in such a way as to imply that one object is another one, figuratively speaking. When we speak of "the ladder of success," we imply that being successful is much like climbing a ladder to a higher and better position. Another example comes from an old television add from the 1980s urging teenagers not to try drugs. The camera would focus on a close-up of a pair of eggs and a voice would state "This is your brain." In the next sequence, the eggs would be cracked and thrown onto a hot skillet, where the eggs would bubble, burn, and seeth. The voice would state, "This is your brain on drugs." The point of the comparison is fairly clear. Another example is how Martin Luther wrote, "A mighty fortress is our God, / A bulwark never failing." Mighty fortress and bulwark are the two metaphors for God in these lines.

METER: Repetition of rhyme schemes in a line of poetry for musical quality.

MONOLOGUE: An interior monologue does not necessarily represent spoken words, but rather the internal or emotional thoughts or feelings of an individual, such as William Faulkner's long interior monologues within The Sound and The Fury. Monologue can also be used to refer to a character speaking aloud to himself, or narrating an account to an audience with no other character on stage.



MOOD: In literature, a feeling, emotional state, especially the predominating atmosphere or tone of a literary work. Most pieces of literature have a prevailing mood, but shifts in this prevailing mood may function as a counterpoint, provide comic relief, or echo the changing events in the plot. The term mood is often used synonymously with atmosphere and ambiance. Students and critics who wish to discuss mood in their essays should be able to point to specific diction, description, setting, and characterization to illustrate what sets the mood.

MYTH: A myth is a traditional tale of deep cultural significance to a people in terms of ritual practice, or models of appropriate and inappropriate behavior. The myth often (but not always) deals with gods, supernatural beings, or ancestral heroes. The culture creating or retelling the myth may or may not believe that the myth refers to literal or factual events, but it values the mythic narrative regardless of its historical authenticity for its (conscious or unconscious) insights into the human condition or the model it provides for cultural behavior.

NARRATIONNARRATIVE: Narration is the act of telling a sequence of events, often in chronological order. Alternatively, the term refers to any story, whether in prose or verse, involving events, characters, and what the characters say and do. A narrative is likewise the story or account itself. Some narrations are reportorial and historical, such as biographies, autobiographies, news stories, and historical accounts. In narrative fiction common to literature, the narrative is usually creative and imaginative rather than strictly factual, as evidenced in fairy tales, legends, novels, novellas, short stories, and so on. However, the fact that a fictional narrative is an imaginary construct does not necessarily mean it isn't concerned with imparting some sort of truth to the reader, as evidenced in fables, anecdotes, and other sorts of narrative.

NARRATOR: The "voice" that speaks or tells a story. Some stories are written in a first-person point of view, in which the narrator's voice is that of the point-of-view character. For instance, in The Adventures of Huck Finn, the narrator's voice is the voice of the main character, Huck Finn. It is clear that the historical author, Mark Twain, is creating a fictional voice to be the narrator and tell the story--complete with incorrect grammar, colloquialisms, and youthful perspective. In other stories, such as those told in the third-person point of view, scholars use the term narrator to describe the authorial voice set forth, the voice "telling the story to us."

NOVEL: In its broadest sense, a novel is any extended fictional prose narrative focusing on a few primary characters but often involving scores of secondary characters. The fact that it is in prose helps distinguish it from other lengthy works like epics We might arbitrarily set the length at 50,000 words or more as a dividing point with the novella and the short story.

NOVELLA: A short prose tale often characterized by moral teaching or satire. Shorter than a novel and longer than a short story. Old Man and the Sea is an example.

ONOMATOPOEIA: The use of sounds that are similar to the noise they represent for a rhetorical or artistic effect. For instance, buzzclickrattle, and grunt make sounds akin to the noise they represent. A higher level of onomatopoeia is the use of imitative sounds throughout a sentence to create an auditory effect.



OXYMORON: Using contradiction in a manner that oddly makes sense on a deeper level. Simple or joking examples include such oxymora as jumbo shrimpsophisticated rednecks, and military intelligence. The richest literary oxymora seem to reveal a deeper truth through their contradictions.

PARALLELISM: When the writer establishes similar patterns of grammatical structure and length. A rhetorical device signaling relationships among the parts of a sentence.
Faulty parallelism: She revels in chocolate, walking under the moonlight, and songs from the 1930s jazz period. Good parallelism: She revels in sweet chocolate eclairs, long moonlit walks, and classic jazz music. More good parallelism: She loves eating chocolate eclairs, taking moonlit walks, and singing classic jazz.


PARAPHRASE: A brief restatement in one's own words of all or part of a literary or critical work, as opposed to quotation.



PARODY :  A parody imitates the serious manner and characteristic features of a particular literary work in order to make fun of those same features. The humorist achieves parody by exaggerating certain traits common to the work, much as a caricaturist creates a humorous depiction of a person by magnifying and calling attention to the person's most noticeable features. The term parody is often used synonymously with the more general term spoof, which makes fun of the general traits of a genre rather than one particular work or author.

PERSONIFICATION:  Abstractions, animals, ideas, and inanimate objects are given human character, traits, abilities, or reactions. Personification is particularly common in poetry, but it appears in nearly all types of artful writing.

POINT OF VIEW: The way a story gets told and who tells it. It is the method of narration that determines the position, or angle of vision, from which the story unfolds. Point of view governs the reader's access to the story. Many narratives appear in the first person (the narrator speaks as "I" and the narrator is a character in the story who may or may not influence events within it). Another common type of narrative is the third-person narrative (the narrator seems to be someone standing outside the story who refers to all the characters by name or as heshethey, and so on). When the narrator reports speech and action, but never comments on the thoughts of other characters, it is the dramatic third person point of view or objective point of view. The third-person narrator can be omniscient--a narrator who knows everything that needs to be known about the agents and events in the story, and is free to move at will in time and place, and who has privileged access to a character's thoughts, feelings, and motives. The narrator can also be limited--a narrator who is confined to what is experienced, thought, or felt by a single character, or at most a limited number of characters. Finally, there is the unreliable narrator (a narrator who describes events in the story, but seems to make obvious mistakes or misinterpretations that may be apparent to a careful reader). Unreliable narration often serves to characterize the narrator as someone foolish or unobservant.

PROLOGUE:  A prologue is a section of any introductory material before the first chapter or the main material of a prose work, or any such material before the first stanza of a poetic work.

PUN: A play on two words similar in sound but different in meaning. Shakespeare, in Romeo and Juliet, puns upon Romeo's vile death (vile=vial, the vial of poison Romeo consumed). Shakespeare's poetic speaker also puns upon his first name (Will) and his lover's desire (her will) in his sonnets.

REFRAIN: One or more lines repeated for emphasis (chorus, refrain of a song)

RHYTHM: Established by meter

SARCASM: Another term for verbal irony--the act of ostensibly saying one thing but meaning another.

SCENEa division of an act in a play during which the action takes place in a single place without a break in time

SETTING: The general locale, historical time, and social circumstances in which the action of a fictional or dramatic work occurs; the setting of an episode or scene within a work is the particular physical location in which it takes place.

SHORT STORY: "A brief prose tale," as Edgar Allan Poe labeled it. This work of narrative fiction may contain description, dialogue and commentary, but usually plot functions as the engine driving the art.

SIMILE: An analogy or comparison implied by using an adverb such as like or as, in contrast with a metaphor which figuratively makes the comparison by stating outright that one thing is another thing. This figure of speech is of great antiquity. It is common in both prose and verse works.

SOLILOQUY: A monologue spoken by an actor at a point in the play when the character believes himself to be alone. The technique frequently reveals a character's innermost thoughts, including his feelings, state of mind, motives or intentions. The soliloquy often provides necessary but otherwise inaccessible information to the audience.

SONNET: Fourteen lines of poetry which rhyme in pattern

STAGE DIRECTION: Sometimes abbreviated "s.d.," the term in drama refers to part of the printed text in a play that is not actually spoken by actors on stage, but which instead indicates actions or activity for the actors to engage in.

STATIC CHARACTER: A static character is a simplified character who does not change or alter his or her personality over the course of a narrative. Such static characters are also called flat characteres if they have little visible personality or if the author provides little characterization for them.

STEREOTYPE: A character who is so ordinary or unoriginal that the character seems like an oversimplified representation of a type, gender, class, religious group, or occupation.

STREAM OF CONSCIOUSNESS: Writing in which a character's perceptions, thoughts, and memories are presented in an apparently random form, without regard for logical sequence, chronology, or syntax. Often such writing makes no distinction between various levels of reality--such as dreams, memories, imaginative thoughts or real sensory perception. Ernest Hemingway was known for writing this way at times.





SYMBOL: A word, place, character, or object that means something beyond what it is on a literal level. Symbolism is the act of using a word, place, character, or object in such a way. For instance, consider the stop sign. It is literally a metal octagon painted red with white streaks. However, everyone on the road will be much safer if we understand that this object also represents the act of coming to a complete stop--an idea hard to encompass brieflywithout some sort of symbolic substitute. An object, a setting, or even a character in literature can represent another, more general idea. Note, however, that symbols function perfectly well in isolation from other symbols as long as the reader already knows their assigned meaning. Allegory, however, does not work that way; allegory requires symbols working in conjunction with each other. Symbol is to an allegory as a still photo is to a movie.

THEME: A central idea or statement that unifies and controls an entire literary work. The theme can take the form of a brief and meaningful insight or a comprehensive vision of life.

TONE: The means of creating a relationship or conveying an attitude or mood. The way an author conveys the attitude about particular characters and subject-matter.

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